Though the first game in the Mass Effect trilogy is already massive with many different missions to keep players occupied, it also includes one DLC mission called Bring Down the Sky. Players can still experience Bring Down the Sky , however, and it is a good way to get more resources, credits, and XP ahead of the endgame.
Players have the opportunity to start Bring Down the Sky at any point during the main Mass Effect campaign. Though some of the scientists on the asteroid mention a time limit of about four hours, the mission does not need to be completed all at once. Any time after this point, Asteroid X57 will be highlighted on the Galaxy Map.
Original Trilogy. Explore Wikis Community Central. Register Don't have an account? Bring Down the Sky. View source. You can also hand in the Missing Engineers assignment if you chose to complete it. Meg appreciates gaming on all formats but primarily spends her time achievement hunting.
Bring Down the Sky Walkthrough. Share Share Tweet Email. Related Topics Guides Mass Effect. Meg Pelliccio Articles Published. X The Missing Engineers Assignment On your way to the next Fusion Torch, stop by the Transmission Tower and interact with it to discover the location of three survey stations that you need to visit to find the location of the missing engineers.
You should already have one, but the locations of all three engineers are shown below with white targets the final engineer's body is found east of its survey station. We have a full guide on the Missing Engineers right here. Balak leaves and you will earn 24 Paragon Points , but you still have to disarm three explosives in this building a timer will be ticking on screen and deal with a couple of pesky drones.
The location of all of the explosives is shown on your map, but essentially there is one above the hostage room to the west, one in the central lower area, and one in an alcove on the upper east area of the building. In Mass Effect 2 , there is a newscast in the elevator about Terra and how Balak is still on the run, but Kate will email you to thank you once again.
In Mass Effect 3 , you will meet with an embittered Balak where you can either kill him or convince him to aid you in the fight alongside you and increase your Alliance Third Fleet War Asset. She's urged you to find the torches and shut them down. If you're playing on Legendary Edition, this assignment is included by default and can be done almost anytime after gaining control of the SSV Normandy.
Most of the enemies you will face on this mission are organic, and many of them can both use Immunity to resist damage and then regenerate their health if left alone for long enough. For these reasons, you may want to bring squadmates who can deliver a lot of concentrated damage to ensure the quick defeat of each enemy you focus on before it can escape and recharge; you could also consider combining Shredder or Anti-Personnel Rounds with toxic ammunition such as Polonium or Sledgehammer Rounds to maximize damage and prevent regeneration.
Both biotic and tech abilities will have their day if you bring them - for this mission there's definitely more than one way to skin a cat. There are two main considerations on when to do this assignment: racking up morality points early, or obtaining high-level powerful items for late game. On the other hand, at the end of this assignment you will be able to choose a rather valuable reward. The exact item awarded will be chosen from the loot table, but you can count on it being one of the rare valuable types.
It will always be chosen to fit your current level, so if you would like to receive one of the most valuable items in the game e. Colossus X armor, etc then you should wait until you've reached level 50 before undertaking Bring Down the Sky. Note: You can return to the Normandy as often as you like during this mission, whenever you are outdoors, so you will be able to switch out your squad if desired.
Also, although the voiceovers imply that you have a limited amount of time to shut down the torches, even a trip to the Citadel to buy and sell items will not actually cause you any problems. As the Mako drops on the surface to investigate, you receive an urgent message from a woman who sounds like she's in hiding. She says that 'they' are responsible for attacking the asteroid and begs whoever is receiving this message to shut down the fusion torches, before she signs off. You can explore the asteroid's initial points of interest in any order you want, though for convenience this walkthrough will start at the closest items upon landing.
You will land close to the first fusion torch, which is clearly visible over the rise. There is also an engineer's shack close behind you.
If you explore the shack first, you'll find a technician's kit with an omni-tool inside, and a dead engineer, Mendel. Investigating his body will give you the assignment X Missing Engineers. Continue toward the fusion torch to receive another message from the unknown woman. As you approach the torch, six unusual turrets will emerge from the ground: one high on the cliff to the right, four around the fusion torch, and one far to the left of the fusion torch.
Unlike turrets encountered in other assignments, these only emerge from the ground when you get close to one of them, making their rockets much more difficult to dodge and largely eliminating the tactic of sniping them from a distance.
Once you open the inner door of the facility you learn batarians are responsible for the asteroid's troubles. The first two varren will be on top of you in seconds and can be dangerous in melee, so use a shotgun to drop them or Throw to keep them back.
A second pair of war beasts will be released shortly after that - you'll know they're coming when a batarian shouts "Release the varren! Be aware that the Sniper, in addition to his deadly but familiar Assassination ability, can use Sabotage to overheat your weapons. This can be especially awkward with a pair of varren charging you, so knock the sniper out as soon as you can, and be prepared to retreat to safety if your weapons suddenly overheat.
Note: The sniper likes to hang out by the enormous fuel tank in the back of the room - blowing it up can help knock him out early. Once you have cleared all the batarians out, proceed through the door on the second floor. You'll find the controls to shut down the fusion torch station. Following the fusion torch's shutdown, you'll be contacted again by the unknown woman, who introduces herself as Kate Bowman.
She says batarian extremists have attacked the asteroid. She doesn't know why the batarians are here, but they've killed many of the personnel on the asteroid. However, she has to stop talking before she's discovered. Be sure to loot the Secure Locker Easy Decryption and the grenade upgrade box in the southern room on the first floor, and a Secure Crate Average Decryption in the room containing the torch controls on the second floor, before you leave.
As you leave the fusion torch station, you'll be shot by a nervous Simon Atwell ; however, your shields will deflect the shot. You can berate him for carelessness or be more forgiving; either way he warns you the batarians are planning to drop X57 into Terra Nova and you have to shut down the other torches. If you press him for details, he details exactly why dropping the asteroid would be bad, and you'll have to take his word for it.
Note: If you have the Colonist background you can share some anti-Earth and anti-batarian sentiments with him in light of what they did to Mindoir. If you ask him for enemy details at this point he only knows there are enough to give you a fight and that they take orders from a guy named Balak.
Following this, Simon can give you up to two assignments depending on whether you already got them: X Avoid the Blasting Caps and X Missing Engineers.
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