Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. How do I find a Stronghold on a live map? Ask Question. Asked 8 years, 5 months ago. Active 7 years, 6 months ago. Viewed 2k times. Improve this question. Cory Cory 9 3 3 bronze badges. Do you mean the stronghold? The End is in a different dimension, same as the Nether, so can't be seen from a map.
Also, Strongholds are usually underground so it'd be hard to see one on a map. Oh yes, i meant the stronghold entrance. I guess i'll load up on ender eyes and go do it later tonight. The server's livemap will probably not help you at all, unless you are the server operator. Add a comment. Active Oldest Votes. Improve this answer. Ilog Ilog 1. A stronghold is a structure that occurs naturally underground in the Overworld , and is the only place where a player can find an end portal. Strongholds can be located by using an eye of ender.
Strongholds mostly generate underground and prefer to generate in biomes above sea level but generate underwater if necessary. Strongholds may generate at bedrock level, cutting the bedrock. Most parts of the stronghold can be overwritten by caves , mineshafts , fossils or dungeons ; but it is rare for the end portal to be replaced, which would force a player to find one of the other strongholds, as a portal can be activated only with all 12 frame blocks present.
Canyons do not overwrite strongholds. In Bedrock Edition , strongholds generate randomly throughout the world. They sometimes generate under a village.
They appear to have no fixed set distance, unlike most structures, which means that rarely, they can overlap. A stronghold may generate in the ocean. If it has to, a stronghold could generate perfectly fine above ground, in caves, and in canyons.
There appears to be an infinite amount of strongholds, even capable of generating in the Far Lands. Because Bedrock Edition appears to begin stronghold generation at a spiraling staircase, it is rare to find no portal room in the stronghold. Stronghold layout through the world in Java Edition. The strongholds are generated at roughly equal angles from the center point of the world for instance, each stronghold in a ring of 3 is in the region of degrees from the others, measured from the origin.
The game does not generate a stronghold partially above-ground, any portion above the sea level is replaced with air , leaving a cutaway. If a stronghold generates in an ocean , which occurs rarely, it typically generates with a floating portal room.
Strongholds vary in size. Infested cracked stone bricks and infested mossy stone bricks do not generate, unless silverfish enter these blocks. Stairs that generate within these structures include stone brick and cobblestone stairs, but not their mossy variants. In generated chest corridors and storerooms, dispersed chests containing a variety of loot can be found.
Strongholds feature various types of main rooms. Rooms may have exits to other room pieces or dead-end "exits" into stone. Additional "passages" between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure. Sometimes, doors can be sealed off by stone bricks, resulting in "secret doors", usually occurring with 5-way crossings. Stronghold generation begins with a spiral staircase room with a 5-way crossing at the bottom, with additional rooms being randomly generated from the exits of previous rooms up to a maximum distance of 50 rooms and blocks horizontally.
If a portal room is not generated, the generation is redone. Libraries occur in two sizes: small single-level libraries and larger duplex libraries. All libraries contain bookshelves , oak planks , and one single level or two duplex chests , with cobwebs dispersed randomly. The two levels are connected by a ladder on the wall furthest from the entrance.
No cobwebs generate here. In Java Edition , each stronghold altar chest contains 2—3 item stacks, with the following distribution:. In Java Edition 1. In Bedrock Edition , each stronghold altar chest contains 2—3 item stacks, with the following distribution:. In Java Edition , each stronghold storeroom chest contains 1—4 item stacks, with the following distribution:. In Bedrock Edition , each stronghold storeroom chest contains 1—4 item stacks, with the following distribution:. In Java Edition , each stronghold library chest contains 2—10 item stacks, with the following distribution:.
In Bedrock Edition , each stronghold library chest contains 2—10 item stacks, with the following distribution:. The first image of a stronghold that Jeb posted. The first image of a stronghold that Notch posted. Strongholds in Beta 1. Issues relating to "Stronghold" are maintained on the bug tracker. Report issues there.
The end portal room , with an inactive end portal. A zombie dungeon. Though not technically part of the stronghold, dungeons can generate in strongholds. A mineshaft generated inside a stronghold library. A skeleton dungeon that generated in a stronghold. End portal room in stronghold with 2 possible ways to get in.
Check the image for seed and coordinates. Mineshaft along with Stronghold and Jungle pyramid generated in one canyon. This chest minecart is trapped inside a mossy stone block, due to a stronghold and an mineshaft that generated partially overlapping.
Minecart with Chest generated on top of End Portal Frame , because there is Mineshaft behind the wall. Two store rooms that intersecting with mineshaft.
Four silverfish chasing the player in a stronghold. Stronghold libraries can sometimes be set on fire by naturally-occurring lava. Generated structures and terrain features. Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? History Talk This article is about the generation mechanics.
See also: Chest loot. An end portal room generated partially above sea level, noted by the windows.
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